I wanted to categorize the principle of our world and re-interpret by myself. Starting to think about the world of dimension, I enlarged my system as below. Using Random.range function constantly in order to depict the population of dots, line(laser) and sides(human) in the whole scenes, I also created a flying camera into the main world and added scene change function to the planets since I didn’t wanted any disconnected scene transformation experience.
1D : dot – universe – the biggest
2D : line – city – medium
3D : side – human – the smallest
# Tech Tips
1. Chasing characters
This video describes how to create basic artificial intelligence for a non-player character.
2. Flying Camera
transform.position += Camera.main.transform.forward * 10.0f * Time.deltaTime;
Using this one sentence of code makes you flying in the scene.
3. Apply Nature of Code!
Applying generative and programmed arts in VR is super fun. I mainly used random this project but it should be more on my next project! the function Instantiate allows you to create a bunch of clones of any game objects.
I got my peer Mint’s feedback below: